

I dunno if you’ve heard, but Starbound will launch tomorrow at 10am PST / 6pm GMT for PC, Mac, and Linux/SteamOS also, it’ll have Steam Workshop support While our mod repository on the forums has done the job of providing a place for Starbound mods, it’s not super efficient or user-friendly if you. Through the course of this page we will guide you through the steps involved in setting up a proper file structure to use your mods! Rather than install a mod by overwriting assets you can take advantage of an incredibly simple mod loader that is already built into the game. If you've installed Starbound via GOG Galaxy: Be sure to back up your universe before installing (SteamSteamAppscommonStarboundstorage). Uploading Starbound mods to your Server On the remote site, navigate inside the starbound directory. The Starbound Frackin Universe mod, one of the biggest & best Starbound mods, adds loads of biomes We play with crazy high-tier Frackin Universe weapons like the insane Cane of Eyes. Right click on the remote site and create a directory named mods. You can then combine some reagents and 5 bars of. You make empty bottles by smelting 3 glass in a stone furnace, and then combine the bottle with objects at the crafting table to make the reagent bottles. Drag all of your client mods from Steam Install Directory\steamapps\workshop\content\211820 to your server's mods directory. It introduces a basic version of Chemistry, with various chemicals and grenades to make from the chemicals. Rather than install a mod by overwriting assets you can take advantage of an incredibly simple mod loader that is already built into the game.

\Games\Starbound Step 2Ĭreate a new folder in your Starbound directory called mods. Through the course of this page we will guide you through the steps involved in setting up a proper file structure to use your mods Way 1 Step 1. Inside this folder, create a new one for your mod. Locate the folder for your OS (windows: win32 linux 32-bit: linux32 linux 64-bit: linu圆4 OS X: Starbound.app/Contents/MacOS) and open the folder.Įdit the file nfig and add the following line to "assetSources" : If you are using Steam for windows, you can upload a mod using the Mod Uploader Tool. This will automatically generate a metadata file for you. Simply click the normal play from Steam, and select the 'Launch Mod Uploader Tool' and follow along with the instructions. To review, open the file in an editor that reveals hidden Unicode characters. Venturing onto an unexplored foreign planet is a bit like emigrating, but instead of immediately setting up a bank account, renting a flat, and/or hiring a car your primary is concern is, well, staying alive. StarboundFUServerLinux.txt This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below.

Okay, so first off you need to make sure that every mod you want is subscribed to.
STARBOUND HOW TO INSTALL MODS ON SERVER ARCHIVE
Pak file but has folder with the name of the mod (e.g. Come join the conversation on the XIV Mod Archive Discord Server. #Starbound how to install mods using steam mod Third, Alt+Tab out of the game, and go to your Downloads page in the Steam program. #Starbound how to install mods using steam mod.

You should be able to do this on other platforms, but you will have to install the git client separately and the location will be different. That's it! You should also immediately hear different music when you start the game, and see additional races when you create your character: remote: Enumerating objects: 389004, done. $ cd GOG\ Games/Starbound/game/mods/ ~/GOG Games/Starbound/game/mods$ git clone Cloning into 'FrackinUniverse'. The folder to put mods in is $HOME/GOG Games/Starbound/game/modsįor the actual install process, all you have to do clone directly from the official git repository into this folder, i.e: Installation on GOG on Linux is actually pretty easy:
